I enjoy building tools and systems that improve productivity (editor utilities, optimization pipelines, python and shaders) majorly in Unreal Engine 5. Currently focused on games and archviz production pipelines.

I'm Hafeez Adewale Abdulkabir, a Technical Artist specialising in tools & pipeline and shaders for games and film/archviz production.My background is in game development, 3d modelling (props and environment) character rigging, which gives me a great asset; direct empathy for the artist on the other end of the tool.
At Quiva Games, I shipped Edge of Infinity, contributing to character pipelines, Houdini-based procedural tooling, Python automation, and asset optimisation workflows.
I'm currently building a focused UE5 tools & pipeline and shaders specialisation (editor tooling, optimization systems, and material pipelines) for real-time productions.
Open to full-time, contract, and remote opportunities in games and archviz. Reach out any time.